Goodbye Spring, Hello Summer!

Well, I can honestly say that I put a ton of effort into this semester’s courses, especially this one. This blog is now connected to two professional portfolios and my novel in many ways, and I look forward to being able to add more content. With 3 credit hours left, I’m absolutely astonished at how close I am to being done. It’s like the one-mile warning before I get to the exit and I’m actually in the left lane going 10 mph over the speed limit in traffic at 4:30pm. 

I wish so badly that I could be done with everything and graduate, but I think seeing the light on the horizon made me push harder to do better this semester. Being older in this course was extremely beneficial, and I’m glad I could utilize my professional experience and knowledge within an academic environment. The best takeaway from this class is that I find myself implementing what I learned every day. 

Multimedia content is more ingrained in our culture than we realize, and Dr. O did a great job at tearing apart each side to writing for multimedia. The course material will be something I reference in the future, especially for UX and game writing. I plan to keep working on projects like my game and other tinkerings, too! I think it would be fun to create a fully-fledged SCP and implement other game elements I wanted to have originally.

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Never have I been more grateful for the effort I gave when crafting my drafts until now. My final portfolio was a breeze to piece together because I did it throughout the semester. Planning ahead has always been my strong suit, and it was essential in keeping me on track with the blogs, readings, tinkerings, and drafts. 

Did I have any mental breakdowns this semester? Absolutely not externally. Internally, I was practically on fire at all times with stress. Luckily, the hard work was worth it! The skills and portfolio I’ve built throughout multimedia are beyond useful in my future career. Maybe I’ll keep this blog going, just for fun, but we’ll have to see!

Game Writing & Progress

After chatting about careers the other day in class, I’ve really been thinking about how serious I am about getting into UX writing. I know it’s not “game career” related, but I can see how my skill set is growing now that I’m developing my game. I’d love to take the Google UX course this summer if I can manage it, but it’ll probably have to wait and that’s okay. The resources that we’ve been given are extremely valuable when it comes to fulfilling our potential and using our degrees, so I’m taking advantage of them and doing everything I can to understand my career options. 

When it comes to game progress, I’ve been grateful that I sketched out my storyboarding before starting my development in Twine. The rule of 3 has been my guide for this project, too. I have 3 objects that are required to win the game, 3 opponents, 3 starting locations, and 3 intertwining locations that lead to opponents. I’m choosing to use the weapons as passages instead of inventory items to streamline my coding. The inventory feature is going to be used for the objects required to win and return magic back into the world, so I eliminated a bit of the confusing bits of the code that might bog me down.

You must stay drunk on writing so reality cannot destroy you.

Ray Bradbury

Luckily, I practically have everything coded and need to just make sure the passages align before starting the description and writing legwork. I’m excited for that part though! This game is inspired by my novel that I’ve been working on since my long form fiction class, so the world is already created in my head. I’m going to save the descriptions that I use and reference them in my novel too, so this serves a dual purpose. It’s going to be fun to share bits and pieces of the kingdom I’ve forged in my mind with everyone, and I look forward to trying out the other awesome games my classmates make!