Game Writing & Progress

After chatting about careers the other day in class, I’ve really been thinking about how serious I am about getting into UX writing. I know it’s not “game career” related, but I can see how my skill set is growing now that I’m developing my game. I’d love to take the Google UX course this summer if I can manage it, but it’ll probably have to wait and that’s okay. The resources that we’ve been given are extremely valuable when it comes to fulfilling our potential and using our degrees, so I’m taking advantage of them and doing everything I can to understand my career options. 

When it comes to game progress, I’ve been grateful that I sketched out my storyboarding before starting my development in Twine. The rule of 3 has been my guide for this project, too. I have 3 objects that are required to win the game, 3 opponents, 3 starting locations, and 3 intertwining locations that lead to opponents. I’m choosing to use the weapons as passages instead of inventory items to streamline my coding. The inventory feature is going to be used for the objects required to win and return magic back into the world, so I eliminated a bit of the confusing bits of the code that might bog me down.

You must stay drunk on writing so reality cannot destroy you.

Ray Bradbury

Luckily, I practically have everything coded and need to just make sure the passages align before starting the description and writing legwork. I’m excited for that part though! This game is inspired by my novel that I’ve been working on since my long form fiction class, so the world is already created in my head. I’m going to save the descriptions that I use and reference them in my novel too, so this serves a dual purpose. It’s going to be fun to share bits and pieces of the kingdom I’ve forged in my mind with everyone, and I look forward to trying out the other awesome games my classmates make!